EA has learnt from their mistakes of Battlefront.
This time last week I was sitting on my couch, feet up on the coffee table and blasting battle droids on the steps of Theed Palace on Naboo. Yep, I was partaking of the Star Wars Battlefront II Multiplayer Beta, or as I think of it, the game’s demo. Long story short, it was awesome, I spent most of the weekend playing and never regretting it for a second.
The Battlefront II Beta had 3 maps and missions, the first was a Galatic Conquest level on Naboo,
Next up was the multiplayer Squadron Assault, in orbit around Fondor, this time it’s the Empire vs the Rebellion, each side has a regular fighter, an interceptor and a heavy bomber to achieve your goals, with hero ships available also, this time it was again Maul and Fett for the Empire and Solo and Poe for the Rebels (I know, two of these didn’t exist in this era but who cares, it’s the Beta test!). Lastly there was something akin to Capture the Flag, with the First Order trying to find a “Map Fragment” and get it back to their shuttle while the Resistance defends, I found this one to be the most difficult when playing as the First Order, but that’s just me. Sadly there was only a video to explain the single player campaign but it whet the appetite perfectly.
Gameplay was a little clunky at times but I feel that is the kind of small bug that this test was used to find and hope it will be fixed for launch day.
How much did I enjoy my long weekend playing the Star Wars Battlefront II Beta? So much that I went out and preordered it on Saturday, gone were my worries that EA had ignored our gripes of the first release and had added what we wanted. Plus the fact that DLC’s will be free helped to make my decision. November the 17th can’t come quick enough now.
Written by the still fanatical about Star Wars, Dan